Also called Flush or Flash, Teen Patti is a three-card game that is played using a deck of 52 cards. With its origins in the Indian subcontinent, Teen Patti is – historically and undoubtedly – India’s favourite game. The game has a close connection with Indian religious festivals like Diwali and Janmashtami and is widely played at social gathering sand cultural events. With the advent of the internet, the game of online Teen Patti is now available for players to play from the comfort of their home. The players can also engross themselves in playing their favourite Teen Patti variations with numerous Teen Patti apps available online.
In addition to standard Teen Patti, there are many different Teen Patti variations that make the game more interesting and entertaining. Here is an article that includes some of the most popular safe to play Teen Patti variations you can play online.
Joker Hunt is a popular Teen Patti variation that is almost like a mix of Blackjack and Teen Patti. In this variation, the dealer deals three cards to each player and then opens up three cards on the table. The number of cards to be open by the dealer is three more than twice of the players. For example, if there are 5 players, the dealer will open 5 x 2 + 3 = 13 cards.
The game has two rounds in which each player will select one open card and discard one from their hand. The player who doesn’t want to pick any card needs to close one card at the table. That is, turn it face down. So, in each round 5 cards, one per player will be closed or removed. And after two such rounds, three cards – three jokers – will be left open on the table. Then the game continues as usual.
Also known as Lowball, Muflis works just like regular Teen Patti. The only difference is that the ranking of hands in this Teen Patti variation is reversed. The best hand (trio) becomes the worst hand, and the worst hand (high card) becomes the best hand. If two players compare their cards and happen to have the same hand, the player with the lowest card win.
Example – If a player has three aces (trail), it would be the highest value set in a normal and free Teen Patti game. Whereas it is the lowest valued set for Muflis. So, if one player has three aces and another has 5-3-2, the other player will win the game.
Just like the normal Teen Patti game, each player is given 3 cards in Rotating Jokers. One open card and two closed cards are placed in front of each player. The open card will be the player’s private joker card.
When a player folds, that player’s open card becomes a joker for all other players at the table. When this happens, players can no longer use their own joker card. Again, when the next player folds, his open card becomes the next joker for all other players.
Example – Let’s say you have A (closed card), K (closed card) and 5 (open card). The first player folds and his open card is spade Q. Your cards now become A-K-Q.
In this variation, players must get as close to the number 9-9-9 as possible. The player who gets closest to 9-9-9 wins the game. Here, the face cards (K, Q, J, 10) have value zero. All other cards have the same value as their number and ace is considered 1.
Example – If you get 9-K-4 and your opponent gets 7-6-A, then you’ll be the winner. This is because 9-K-4 by the value of 999 will be 940. On the other hand, 7-6-A will be 7-6-1.
Banko is another popular variation of Teen Patti. In Banko, all players play on their own and the game takes turn after turn for each player. When it’s your turn, you need to first place a pre-agreed amount in the pot. The dealer then opens two face-up cards in front of you. You have to bet some amount based on how likely you think the next card will lie sequentially between the two open cards.
You place the money in the pot and stay in the game if you’re right. If you are wrong, you’re out. The game goes on until there is only one player left. The remaining player wins the full pot in Banko.
Example – The dealer deals two open cards, 2 and 10. If you wager that the next card will fall between the two numbers and the next card is 4, you stay in the game.
In this variation of Teen Patti, players are dealt with and a plus sign is made on the table with 5 cards. The 5 cards which are used to make the plus sign are joker cards, meaning they can have any value.
In Plus Sign, players need to choose jokers either from the vertical or horizontal set of the cards arranged in the sign. The dealer decides whether players can choose from the vertical or horizontal set, before dealing the cards. Once the cards are dealt, the round continues as usual.
Example – Let’s say you have A-A-5 (a pair). The joker cards for your round are chosen from the vertical set of the plus sign and on the vertical set, there is a 5. Then your 5 becomes a joker card and can have any value. Therefore, you can use your 5 as an A to have a trio (A-A-A).
In and out
To start this game, each player at the table has to play a pre-agreed Ante bet in the pot. The dealer then gives three cards to each player and open 3 jokers on the table. Then turn by turn, all players choose whether they’re in or out. ‘In’ means that the player wants to keep playing, while ‘out’ means the player wishes to fold. The players who wish to be in have to put an additional bet.
If a player says he is out, his cards become new jokers and replace the old ones. Finally, once everyone at the table has their turn, if more than one player is ‘in’ then their cards are compared and the player with the best hand wins. The player with the best hand takes all the money and the loser/losers have to pay the same amount in the pot.
The game continues until there is no money on the table, which can happen only when there is only one player at the table who’s in. In this variation of Teen Patti, all players have the chance to be a dealer and the dealer rotates as usual.
This game is a variation of in-out where three cards are dealt to all players and three jokers are face-up on the table. After the cards are dealt, the players must all at the same time state whether they’re ‘in’ or ‘out’. Players will state this by putting the thumb up for ‘in’ and down for ‘out’.
After all the players have stated whether they’re in or out, a ‘temperature’ card is drawn and open on the table. If the temperature card is between ace and 6, the lowest hand wins the game. But if the temperature card is between 7 and K, the highest hand wins the game. The other rules are the same as the in-out game.
Closest to 555
In this variation, three cards are given to each player at the table. All players have the option to exchange one of their cards with one from the pack. Players can exchange cards during the first two rounds and they can only exchange one card each round.
Here, the player closest to 5-5-5 wins the game. The best hand can either be lesser or greater than 555. The value for the picture cards in this variation is zero, while aces are counted as 1. All number cards have the same value as depicted on them.
In this game, the dealer gives three cards to each player. All players will have to arrange their cards into three separate hands. The first hand has three cards, the second one has two cards and the third hand is made of just one card. Players have the option to arrange the cards in whichever way they like.
After all the players have arranged their cards, the game proceeds by betting on the first hand (with three cards). After a winner has been decided, the next round continues with the second hand (two cards). During the final stage, you play with your third hand, which is made up of just one card.
The player who wins 2 or more rounds wins the overall ‘3-2-1’ and takes all the money. If no one wins the game, the money stays in the pot and the game is repeated. Optionally, in this game, one could have 2 jokers for the 3-card game and 1 joker for the 2 card game. The jokers open only when each player has decided how to split the 6 cards into 3, 2 and 1 hands.
In this variation, each player gets three cards. The dealer also places 2 piles of 3 cards on the table, and each pile is made of two close and one open card. The open cards from two different rounds are the jokers for everyone.
The two piles of cards are then available for auction. All players turn-wise bid some amount of money for the piles before the round starts. Any player who has a better hand has the option to choose not to bid. The highest bidder at the table will replace the new pile of cards with his old ones. The players’ old cards are then discarded.
The round continues as usual once both piles of cards are sold. The only difference is that the two open cards serve as joker cards for all players. For example, if the two open cards are 4 and 5, any player with a 4 or 5 can replace these cards with any other card.
Buying jokers seen and unseen
Each player is dealt with three cards. This is followed by two rounds of buying jokers. In the first round, each player must pay a pre-agreed amount to buy a joker. This joker is the player’s personal joker and is placed in front of him face up so that everyone can see it.
In the second round, players have the option of buying the seen joker open on the table in front of any of the other players. To buy the joker, the player must pay a pre-agreed amount to that player and also place the same amount in the pot. This means that he has to pay double.
In this way, players have the option of buying jokers in the first two rounds – unseen joker in the first round and seen jokers in the second round. After these two rounds, the normal game proceeds with the joker in effect.
The name of this Teen Patti variation is derived from the famous “AK47 rifle”. In this Teen Patti variation, the Ace, King, 4 and 7 cards of all suits are jokers or wild card. Any player having any of these cards can use it as a substitute for a missing number or suit.
Here, a player with strongest 3 Patti hand will win the game. All other rules and betting remain the same as the normal Teen Patti game.
Example – Let’s say you got A-2-2 and the opponent has Q-4-7, then the winner will be the opponent as he has two joker cards (4 and 7).
In this game, the dealer deals five cards to every player. You’re required to put two cards together to make a joker. You can choose any two cards for the same.
There are three types of jokers you can make in this variation – Kiss, Miss and Bliss. A pair having two consecutive numbers is called a Kiss. A Miss is a pair having two consecutive numbers while Miss is a pair missing one in the sequence.
For example, if you get 9-10 or A-2 it is considered as Kiss, A-3 or 5-7 is considered as Miss and 4-4 or 7-7 is considered as Bliss. You are only allowed to form one joker card in each round. One of the remaining cards needs to be discarded from the game to continue. That way, you’ll only have 4 cards – 2 regular cards and 2 cards that form a joker hand.
Also known as Mattha, each player in Cobra is dealt one card each. All players place a pre-decided amount in the pot. After this, they place their cards on their forehead without looking at them.
The players can see other’s cards but are not able to see their own card. Players play if they think they have the highest card of all. In this variation, no one has the option to fold.
This variant of Teen Patti has two versions which are the 3-card community and 5-card community. In the 3-card version, each player is dealt two face-down cards followed by one face-up community card.
In the 5-card variation, each player is dealt two face-down cards followed by three face-up community cards. Some versions of this game may require players to select one of the face-down cards with two face-up cards to make a complete hand.
The dealer will also place three community face-up cards on the table. When players create their hand, they are allowed to replace any of their cards with the community cards on the table.
This variant of Teen Patti was inspired by Texas Hold’em Poker.
In Stud Teen Patti, everyone at the table gets one face-up (open) and two of face-down (closed) cards. The face-down cards are called hole cards while the face-up cards are called street cards.
Except for this, all other rules are the same as standard Teen Patti.
In Draw Teen Patti, each player places a pre-agreed amount in the pot. Once this is done, the dealer deals three cards to the players. As a player, you have the option to discard a card and request a new one if you’re playing blind or Chaal. In order to replace your card, you must put a pre-agreed amount in the pot. Note that you can only replace three cards in each round.